Not physically, but virtually, I've done it many times.
MAX: Exactly. So in my office, I have on the wall a certain number of drawings from the initiation to the end of Bulldog. And you have my very first sketch, and then you've got all the designs, drawings, and all sorts of things. And what I tell people is that when I explain that whole process, they feel that it's completely normal that the HM10 ends up the way it is. When you look at it, you're like, "Yeah, when I see the first drawing and see how it worked, it makes sense." But when we started, we had no idea that we were going to end up there. So it's the same thing with the HM12. It was going to be a robot—more of a Transformer robot with a head—but you can go in all sorts of directions. And hence those drawings you see, where initially it was just a base idea of a Gundam or a Transformers robot, and then you're like, "Okay, how am I going to make this work? How am I going to machine this?" And then you get into technical issues where you're like, "Actually, we've simplified too much, now we have to go more complicated." And when I look at all those drawings, it more or less makes sense, but when we start, we don't know we're going to end up there. We have no idea.
So every one of these projects is a journey of self-discovery, because we start with an idea, "Wouldn't it be cool if... ?" And then, specifically on that project, we kept wanting to make it cooler. So we kept on adding and changing things, and we even changed the shape and design of the case, which I'm going to say was 18 months ago. Then the technical team looked at us and was like, "You forgot it. You're not getting the watch for 2025. It's impossible," because the watch was going to be much more actually angular. And we felt like it makes sense on the robot, but on your wrist, it actually doesn't. But up till then, we thought it was cool. And there's a moment in a meeting where one or the other, usually me or Max, was like, "But actually, this is not a really nice watch on your wrist." So we had to change it, and then you see the whole technical team and Serge (Kriknoff) would go, "What? And you want this out in 12 months?" and we were like, "Yeah." "No, that's impossible."
What I love—and I think it's an important thing—we never compromise, especially on creativity. This means that if we don't love something to bits, we don't let it out. I mean, the Bulldog was one of them. If you look at my first sketch, it was back in September 2012, and it finally came out in March 2020; that's seven and a half years later. Is it seven years of R&D? No. But it just didn't feel right. We were changing a lot of stuff with it. And I think it's like a composer. There are the basics of how the structure of a piece of music is; there's your ear, but then there's a moment where you go, "Yeah, that's it." And I always remember, there's somebody I love listening to, it's Rick Rubin. You know who Rick Rubin is? He is a legendary music producer. He's got this monster beard, and he looks like a guru. He has produced some of the most iconic pieces of music since the '60s and '70s. There's an interview with him where they're like, "So what's your secret? Because he's done country music to rap, to rock, he's done multiple genres, and when he produces an artist, there's always some incredible pieces coming out. Well, he says, "Look. I can't play music, I can't play an instrument, I can't compose music, but I think I've got two assets." He says, "I know what I like, and I make decisions."
And I listened to that a couple of years ago, and I thought, "That's pretty much it." The difference is he's just judging other people's work; it's my work by working with other people, but there's this moment where you go, "Yeah, that's it." And what's very interesting with Max Maertens is that we seem to be pretty much aligned, which is very weird, but I don't actually think he's being polite. Because when I go, "Hmm, it doesn't feel right," even though he's done it, he listens to me, and he goes, "You're right, it's not right." I'm there like, "It needs a bit more of that, it's not crazy enough, or there's missing an angle there." And then he'll work out, and then sometimes I'm like, "Oh, that's cool. Okay, let's do it." He says, "Okay." And then a month later, he came back, he says, "I've been thinking, it's actually not okay. It would be better if it were like that." And like, "Yeah, you're right, it would be better if it were like that." So we're pushing each other, which is making our projects a lot longer, but we keep on pushing each other. Before, I was all alone. "That's it, it's done. Okay, let's go on to the next." Anyway, sorry, that's not at all answering your questions, but it's an interesting insight into how we work.